The bag and its items should definitely be gone! I have inadvertently done this and can confirm that at least from my playthroughs this works.
Make sure it's a mod you don't want to use again in the future.
If all of the above does not work, here is a method I believe will:įind a mod that spawns an NPC merchant such as one of the many overhaul mods that add skill traders. If dropping the bag isn't enough, perhaps moving on to the next chapter in the game will work. First thing I can think to do is to throw all of the items into a bag and then drop the bag.
Other than that, I'm not 100% positive how to delete items within the core game. However, selling and then slaying might be worth trying to confirm as I have not done this enough to be certain. Likewise, selling items to an NPC usually makes those exact items (plus a few of their own) drop after slaying them. There may be some exceptions to this, but during my playthroughs I have seen this consistently. When you sell items to traders, they should still have the item in their inventory. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. This is easily one of the best abilities to have in the game. >!This is spoilery!< to get This is spoilery It saves you time and allows you to collect more items. Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Any advice is appreciated.Looking for a Group to play with? Try this thread || Discussion Overview So I was not sure what is the best option here. pak files in my game's Steam directory, and they will work for her? I have also read that since I am the host, her game *should* automatically download the mods I have enabled for the save, but that it's not always reliable and could crash. Players at first glance might think Original Sin. However, there is a Nintendo Switch port which rivals the PC version. I know she can easily play with us on steam using the direct connection option and that her version of the mods will need to be the loose files. Divinity: Original Sin 2 is a complex game mostly known for being on the PC. In SaveB, one player will be my sister who has the game via GOG. Will the mods from SaveB show up in SaveA now? Do I just disable them on my end whenever I play with my partner, and re-enable them whenever I play with my friends? Or does SaveA only use the mods my partner has active, regardless of what I have enabled on my end?
In SaveB we will have additional mods that my partner and I do not use in SaveA. SaveA is hosted by partner, SaveB will be hosted by me. However, I want to create another, separate game/save with 3 friends (SaveB). We run a couple mods (Astronomer, Mirage, and 2 Character Creation ones). Question 1: I have a LW duo game (SaveA) with my partner. Looking on google, reddit, and the official forums hasn't helped much so far. I had a couple questions, and am newer to modding.